π£Special Abilities
Weapons give players various special abilities that can be skillfully used at the right time to gain an advantage. The goal for those abilities is to give an additional tactical layer that, if used ri
Cooldowns
All special abilities go on 30 seconds cooldown after use.
Connection to equipment
Currently, those special abilities are fixed per weapon sub-category.
For instance, any Crossbow, regardless of attributes, always has two Stun Grenades.
Each gun has two specials, and only the Hammer has one special.
However, moving forward we are thinking of introducing new types of equipment that will specifically determine your special abilities. It will make builds even more flexible and will grant an opportunity for even more unique playstyles.
Available Special Abilities
Name | Icon | Description |
---|---|---|
Airstrike | Big rocket slowly lands to deal damage in a wide area | |
Sky Laser | Quickly deals a big damage to a single opponent chosen in an area of effect | |
Stun Grenade | Throws a grenade that briefly stuns opponents in a small area | |
Grenade | Throws a grenade that deals damage to opponents in a small area | |
Invincibility | Makes you invincible for some time | |
Shielded Charge | Dash that deals damage to opponents touched; Also makes you immune to damage for the duration of the dash |
We will be adding more special abilities over time.
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