π£Special Abilities
Last updated
Last updated
Weapons give players various special abilities that can be skillfully used at the right time to gain an advantage. The goal for those abilities is to give an additional tactical layer that, if used ri
All special abilities go on 30 seconds cooldown after use.
Currently, those special abilities are fixed per weapon sub-category.
For instance, any Crossbow, regardless of attributes, always has two Stun Grenades.
Each gun has two specials, and only the Hammer has one special.
However, moving forward we are thinking of introducing new types of equipment that will specifically determine your special abilities. It will make builds even more flexible and will grant an opportunity for even more unique playstyles.
Name | Icon | Description |
---|---|---|
We will be adding more special abilities over time.
Airstrike
Big rocket slowly lands to deal damage in a wide area
Sky Laser
Quickly deals a big damage to a single opponent chosen in an area of effect
Stun Grenade
Throws a grenade that briefly stuns opponents in a small area
Grenade
Throws a grenade that deals damage to opponents in a small area
Invincibility
Makes you invincible for some time
Shielded Charge
Dash that deals damage to opponents touched; Also makes you immune to damage for the duration of the dash