πŸ’£Special Abilities

Weapons give players various special abilities that can be skillfully used at the right time to gain an advantage. The goal for those abilities is to give an additional tactical layer that, if used ri

Cooldowns

All special abilities go on 30 seconds cooldown after use.

Connection to equipment

Currently, those special abilities are fixed per weapon sub-category.

For instance, any Crossbow, regardless of attributes, always has two Stun Grenades.

Each gun has two specials, and only the Hammer has one special.

However, moving forward we are thinking of introducing new types of equipment that will specifically determine your special abilities. It will make builds even more flexible and will grant an opportunity for even more unique playstyles.

Available Special Abilities

NameIconDescription

Airstrike

Big rocket slowly lands to deal damage in a wide area

Sky Laser

Quickly deals a big damage to a single opponent chosen in an area of effect

Stun Grenade

Throws a grenade that briefly stuns opponents in a small area

Grenade

Throws a grenade that deals damage to opponents in a small area

Invincibility

Makes you invincible for some time

Shielded Charge

Dash that deals damage to opponents touched; Also makes you immune to damage for the duration of the dash

We will be adding more special abilities over time.

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