βοΈGameplay Stats
Last updated
Last updated
All NFT equipment items have attributes, and those attributes affect the big range of gameplay stats. There is a list of the most important ones.
Any equipment piece has at least one of these stats.
This value defines a baseline for the calculation of a weapon's damage. The actual damage per bullet is calculated depending on a weapon's "Damage" stat, which is described later on this page.
This value increases your movement speed.
This value increases the max health of your character.
Currently, this value increases the damage reduction. So, whenever your character receives damage, this damage is reduced by Armour value.
This stat defines the actual damage of your weapon per bullet.
Example:
Based on ALL your equipment the sum of your Attack Power is 400
Your weapon has a Damage stat equal to ~0.69
The actual damage per bullet will be 400 * 0.69 = 276
This is how far this weapon shoots.
This is how fast the weapon shoots based on things like the delay between shots.
Min accuracy is the angle of bullets when you stand still. Max accuracy is the angle of bullets when you move.
For weapons that shot single bullets the actual trajectory of a bullet is chosen randomly in the accuracy angle.
For weapons like a shotgun, the accuracy angle defines the spread of bullets in a shot. So, for such weapons, it's even beneficial to have a bigger angle sometimes.
This is how many shots you can make from this weapon with your ammo being full.