π°Monetisation
Burst Royale will be monetized with different revenue streams as follows:
Continuous NFT sales
Revenue from in-app purchases
2.5% fee on trading equipment on a secondary market with 35%/65% of it going to Company/Treasury
35%/65% of all $BRST that is spent as utility is going to Company/Treasury. The sources are:
Upgrade system
Replication system
Repair system
Crafting system
Collection of 5% of tokens as a Tournament fee on buy-ins
The exact values are not final and subject to change.
Continuous NFT sales
We will generate revenue from the sale of game assets that we will inject from time to time into the Burst Royale metaverse such as new equipment categories, character animations, characters, and other customization options.
Revenue from in-app purchases
Burst Royale will have various in-game goods for players to buy and use in the game that won't be always interacting directly with the blockchain part of things.
Trading fee
This one is easier to illustrate with examples:
Player 1 paid, for example, 45 $BRST to buy an NFT character from Player 2 Player 2 received 45 - (45 * 2.5%) = 43.875 $BRST The company takes (1.125 * 35%) = 0.39375 $BRST (1.125 * 65%) = 0.73125 $BRST end up in the Treasury
Player 1 paid, for example, 8 $BRST to Upgrade/Replicate/Craft equipment The company takes (8 * 35%) = 2.8 $BRST
(8 * 65%) = 5.2 $BRST end up in the Treasury
Tournaments fee
There will be competitions in the game where contestants will have to have buy-in in tokens to enter. We will take a commission from each buy-in, and all the rest will form a pool prize for a tournament.
Treasury Funds
A part of the non-staked Treasury $BRST will be moved towards the Playing Rewards pool to refill it to keep rewarding skilled players for succeeding in the game.
These funds will be also used for other activities that are necessary and beneficial for the growth and success of the whole ecosystem.
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