π οΈRepair
Overview
Equipment loses its durability over time due to Rusting process. But there will be a way to Repair equipment to prolong its life by using Craft Spice ($CS) and Burst tokens ($BRST).
$BRST is required only when the previously restored durability plus durability points to restore are bigger than 6.
Rusting Process
Equipment is minted with a random initial durability counter. The range for random depends on the edition.
Then every week in real-world time Rusting automatically reduces the durability counter of equipment until it reaches 0.
With 0 durability equipment cannot be used in the gameplay activities and it doesnβt give passive effects as well. But it will still be useful in many other ways:
In Replication, if the Replication counter is not 0
As part of a collection
Scrapping it will give some $CS in return
It can be traded on a marketplace or gifted
Repair Details
Players use $CS and $BRST to restore the durability of an item to the maximum. Itβs not possible to repair just a fraction of durability. All $CS tokens used are being burnt, while all $BRST are being transferred into the Treasury and Company wallets (more on this on Monetisation page).
The more an item got repaired, the more $CS and $BRST it requires for future repairs. This rising cost is necessary for the healthy ever-changing ecosystem where there shouldnβt be eternal equipment.
We want to encourage active involvement and engagement with the project, that is why it will be cheaper to restore 1 durability each week rather than 4 durability points every month.
Currently, we use the following formula to calculate the price in $CS:
(((DurabilityPointsPreviouslyRestored * 0.2 + 1) * (MaxDurability - CurrentDurability)) ^ 2.5) * 20
And the following formula for $BRST
(((DurabilityPointsPreviouslyRestored * 1 + 1) * (MaxDurability - CurrentDurability)) ^ 2.025) * 0.05
The formula and coefficients are subject to change
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